Senior Unity/Engine Developer
About the team
Hello, we are Unity Playworks!
We are Unity’s (after merger with ironSource) creative solution that empowers app businesses to drive incremental growth through creatives. Our technology supports all stages of their creative process, from concept iteration to creative production, delivery, reporting, and optimization.
Playworks provides the best quality tools for playable production in-house and is a “go to” solution to produce Playable Ads. We are empowering the growth of the top growing companies in both AppStore/GooglePlay. Creatives made with Playworks are shown >10 billion times across the globe monthly.
- Playworks Playable Plugin official doc (overview)
- Implemented engine feature - realtime shadows
- Demo game
- Sponza rendering demo
- Demo1, Demo2, Demo3
About the role
Playworks Playable Plugin is currently looking for a Unity developer for the Senior Engine Developer position.
Our mission is to provide games studios with the tools to enhance their creative production process for HTML5/JS Playable Ads. Playable ads are lightweight web mini-games which give users a real gameplay experience, quickly teach how to play and engage in the game to achieve wow effect in under 30 seconds.
For that, we are building a custom lightweight JS runtime for Unity, with the aim to allow our customers to enjoy full game experience with small build size and great technical performance on all variety of mobile devices in Web context.
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Responsibilities
- R&D - research and develop engine runtime features like RenderingPipeline, Physics, Animator.
- Implement new features in LunaWindow - UnityEditor window to build playables. The goal is to provide instruments to customize and optimize builds to achieve <5MB build size
- Improve runtime technical performance: FPS, RAM usage, loading time by optimizing engine systems
- Implement API for engine systems
- Improve StartupTime for the engine
- Writing/maintaining internal/public documentation
- Improving runtime performance for different Unity projects (resolving fps issues, spikes, crashes and ANR-s)
Examples of tasks
- Implement Rendering Pipeline features: URP, Dynamic Batching, RealtimeShadows
- Implement Physics components: CharacterJoint, MeshCollider
- Research WebGL2 specification and suggest features to implement with arguments and implement them
- Research glTF/glb formats, suggest feature to implement
- Optimise performance for Animation/Animator component
Requirements
- Wide an in depth understanding of Unity3d engine with at least 5 years of professional experience
- Great Math skills for computer graphics/physics applications
- Great skill in technical optimisation
- Good communication skills
- In depth understanding of C# language and .NET platform
- Great level of independent problem solving
- Intermediate level of English (B1+)
Nice-to-haves
- Web games related experience - JS, Unity.WebGL, Three.JS, Playcanvas
- C++
- WASM
- Experience in low level Graphics libraries - OpenGL, WebGL, GLES
- Engine development experience
Benefits
- Work in a highly professional team. Informal and friendly atmosphere in the team.
- Paid vacation — 20 business days per year, 100% sick leave payment
- Equipment provision
- Partially compensated educational costs (for courses, certifications, professional events, etc.)
- Legal and Accounting support in Poland
- Ability to work from our comfortable downtown office in Warsaw
- 5 sick days per year
- Medical insurance (after the end of the probationary period)
- English and Polish classes 2 times a week (online)
- Bright and memorable corporate life: corporate parties, gifts to employees on significant dates
Join us
To be considered for this position, you must have Polish citizenship, a D-type work visa, or a residence permit. Thank you!
Contribute to our growth
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